Ninja Art Game! Two ninjas in a deadly struggle against the forces of the Black Ninja Force and alcoholism. Will the power of the Golden Ninja Warrior protect them against the forces of badness? Or will a Ninja challenge the gods for forgiveness? Ninja Art Game!
Meanwhile, it seems that my opponent Dave, not having time to finish the game he intended to make, threw together some unfinished prototype and called it his entry. Because he’s classy like that.
He should have given the unfinished prototype to me. I could have Godfrey Ho’ed that shit into a half-decent ninja movie.
After a complete redesign, a new name, several power outages, various packaging issues and an interrupted upload due to someone helpfully turning off the router for the night, my game is finally here! You can now download Voyage of Obs… I mean About Turn from the davecheesefish Games website. Do your duty! Vote for Team Cheesefish*!
*Ok it’s just me, but everything’s cooler with a team name, right?
If you want to keep up to date with future developments and my other games, you can follow me on various websites (including Twitter, Facebook, and Indie DB) – all listed at dcfgames.com/social
Finally finished the blog post! It’s gone 4am as I write this. That’s why it doesn’t make any sense.
Ladies and gentlemen, today is a day that shall go down in history. Today I shall set forth creating the game that shall crush my opponent under it’s very aura of awesomeness. Ok, I’m starting late I know – last week was full of cross-country rail trips, power outages and computer failure, but I need not for your sympathy. Save it for Alec – he’s going to need it later.
Now, this is the point at which I’d insert a big flashy logo for my game and go into enormous detail about my plans… but my computer and the blog’s image upload page seem to be conspiring against me – the work of Alec’s minions, no doubt – and I don’t want him nicking my (quite awesome) ideas. My game shall be called Voyage of Obscurity (working title, subject to change of course). It’s about one unknown indie developer’s attempt to get noticed in an ever-changing world around him (see Alec? Two can play at the art-game erm… game), taking the form of a platformer adventure RPG with interactive touchscreen polygons and a multidimensional simulation experience for fully-integrated player-character emotion cohesion. So there, ninja boy.
Next time: Something concrete* (maybe even a screenshot) to show, which will amaze you beyond amazed amazement.
A wise man in the far off time of the 80s named Godfrey Ho discovered that you can take something that’s bad (in his case, canceled and unreleased hong-kong movies) and make them awesome by adding ninjas. Therefore I will attempt to improve upon the basic, and obviously lacking, contents of one of my opponent’s games by adding ninjas. I have spent the first hour making basic controls, now to pick what davidcheesefish game to ninja-ify.
I delve into the world of dcfgames.com. I can say one thing for the guy. His website is quite well made. If this were a web design contest, he might have a chance of winning. As it stands, however, he does not.
Let’s try this Lag game… Okay… I’m a thing. A ball thing, and I need to dodge things and collect things. What inspired design. And there’s a smaller ball thing following me. Apparently it also needs to dodge and collect the same things. Oh, and I get bigger when I collect something. This seems simple enough. I can just make it about a ninja who gets more powerful over time, but easier to hit, or something. Oh, and the smaller ball seems to become less responsive each time I get hit. It starts moving around more irregularly and wandering off, almost as if it were…
Wait…
Oh no…
The small ball is an alcoholic.
This is a art game!
The big circle is constantly getting fatter as it consumes more, which leads it into more trouble, which drives it’s significant other, the small ball, to drinking. By the end of the game, the alcoholic small ball is wandering aimlessly to the other side of the room, avoiding it’s abusive, obese large ball, but running into even more trouble, re-enforcing it’s drinking habits. It’s like The Marriage, but with alcoholism! I underestimated this davecheesefish fellow. But no matter. I know what I must do.
I hereby announce the start of work on my Indie Kombat game: Ninja Art Game
For those who didn’t see it, Andrew Brophy dropped out of Indie Kombat. He didn’t get his game done on time and declared me winner by default (though he admitted that I was probably going to win anyway).
Honestly this is just kind of awkward. I was really excited to win by a landslide in the polls and write up a stunning victory post, but now that would just be crossing-the-line dickish. So instead, here’s this quick little update so we’re all clear.
Thanks for playing Escape form the Underworld, those who did. And good luck to Alec and David on their bout!
You sir have insulted me in some way, or stolen my McGuffen, or released a game at the same time, or some other plot contrivance and as such I hereby demand satisfaction. Meet me in the Indiedome tomorrow, where we shall duel to the death. The terms of our fisticuffs shall be as follows:
The duel shall start on the morn of the 5th day of the 11th month, 2010
If we should both survive this period, fighting shall end at midnight UTC on the 30th day of that month we call November of the same year
No more than 30 hours shall be spent on polishing our weapons of war, except to fabricate a blueprint for their construction
Publicly available parts may be used, but must be declared on a written document available to all who do wish to see it
No bleeding on the upholstery
I trust I shall see you there on time and presented smartly for your impending defeat.
There is to be a new round of Indie Kombat, and I am to be one of the competitors. I have been training for this moment. Honing my skills. And now the time for Indie Kombat has come. My opponent will be David Prior of davecheesefish Games. I am sure we have insulted each other in some way, or stolen each other’s McGuffen, or released games at the same time, or some other plot contrivance. The only issue now is that he is going down.
A contest is the only way to solve this! To the death indie game!
Indie designer fights indie designer, in a struggle for supremacy.
Working on this game for the last month has been a thrill, and I am really proud of it. With its release comes an immaculate chorus of “oh snaps,” raining down from the heavens onto a befuddled, defeated Andrew Brophy. This is victory. This is glory. This is Indie Kombat.
Banov was so nice in letting you guys know what I’ve been up to, so I thought I’d save him the trouble by making a trailer for his game. Don’t worry, it does the game justice.